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New Backlog on The Long Dark

Posted in: digital humanities 

I’ve got a new piece out on The Long Dark out with Backlog, “A videogame newsletter for people behind on videogames, written and edited by Grayson Morley.” In the piece, I talk about how survival games force you to confront a range of fundamental questions about how you make your way in the world. Come for the discussion of wilderness crafting, stay for the detours into the sublime. Check out “The Long Dark of the Soul” on Backlog.